Path of the Warmage

Real-time tactical fantasy game made during a game jam. Grid-based combat, pathfinding, puzzles, and portals.

  • Game Jam
  • Custom Engine
  • Odin
  • Pathfinding
  • Puzzle Design
  • Level Design
Path of the Warmage

Path of the Warmage

Path of the Warmage was a short but solid game jam project — a tactical top-down game where you guide a spell-slinging warmage through puzzle-filled levels using smart movement and environmental tricks.

I focused mostly on gameplay programming, but also did some design work along the way.

My Contributions

🔍 Navigation & Movement

  • Implemented A* for grid-based pathfinding.
  • Implemented path smoothing using a modified Bresenham’s algorithm to clean up jagged paths and make the movement look more fluid and intentional.

🎮 Gameplay Features

  • Built the key-and-lock puzzle system to gate progression and add light puzzle elements.
  • Added teleportation portals and other traversal mechanics to expand how players move through each level.
  • Hooked up smaller gameplay elements like interactables, gates, triggers, etc.

🗺 Level Design

  • Designed a few of the early levels to show off the mechanics and give the player a clean on-ramp to the puzzle logic.
  • Focused on clarity, pacing, and giving the player a few fun “a-ha!” moments even in a short jam window.

🙌 Special Thanks

Big thanks to Lucas Perlind for building out the core engine and handling all the heavy lifting on low-level systems. The game wouldn’t have been possible without him.


Play it on Itch.io →